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Demilich
{U}{U}{U}{U} | MV 4,00 | Creature — Skeleton Wizard
This spell costs {U} less to cast for each instant and sorcery spell you've cast this turn. Whenever this creature attacks, exile up to one target instant or sorcery card from your graveyard. Copy it. You may cast the copy. You may cast this card from your graveyard by exiling four instant and/or sorcery cards from your graveyard in addition to paying its other costs.
Premier printing importe : AFR #53 - mythic
Demolition Field
| MV ? | Land
{T}: Add {C}. {2}, {T}, Sacrifice this land: Destroy target nonbasic land an opponent controls. That land's controller may search their library for a basic land card, put it onto the battlefield, then shuffle. You may search your library for a basic land card, put it onto the battlefield, then shuffle.
Premier printing importe : BRO #260 - uncommon
Demolition Stomper
{6} | MV 6,00 | Artifact — Vehicle
This Vehicle can't be blocked by creatures with power 2 or less. Crew 5 (Tap any number of creatures you control with total power 5 or more: This Vehicle becomes an artifact creature until end of turn.)
Premier printing importe : KLD #206 - uncommon
Demonic Collusion
{3}{B}{B} | MV 5,00 | Sorcery
Buyback—Discard two cards. (You may discard two cards in addition to any other costs as you cast this spell. If you do, put this card into your hand as it resolves.) Search your library for a card, put that card into your hand, then shuffle.
Premier printing importe : TSP #103 - rare
Demonic Consultation
{B} | MV 1,00 | Instant
Choose a card name. Exile the top six cards of your library, then reveal cards from the top of your library until you reveal a card with the chosen name. Put that card into your hand and exile all other cards revealed this way.
Premier printing importe : ICE #121 - uncommon
Demonic Counsel
{1}{B} | MV 2,00 | Sorcery
Search your library for a Demon card, reveal it, put it into your hand, then shuffle. Delirium — If there are four or more card types among cards in your graveyard, instead search your library for any card, put it into your hand, then shuffle.
Premier printing importe : DSK #92 - rare
Demonic Dread
{1}{B}{R} | MV 3,00 | Sorcery
Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order.) Target creature can't block this turn.
Premier printing importe : ARB #38 - common
Demonic Embrace
{1}{B}{B} | MV 3,00 | Enchantment — Aura
Enchant creature Enchanted creature gets +3/+1, has flying, and is a Demon in addition to its other types. You may cast this card from your graveyard by paying 3 life and discarding a card in addition to paying its other costs.
Premier printing importe : M21 #95 - rare
Demonic Junker
{6}{B} | MV 7,00 | Artifact — Vehicle
Affinity for artifacts (This spell costs {1} less to cast for each artifact you control.) When this Vehicle enters, for each player, destroy up to one target creature that player controls. If a creature you controlled was destroyed this way, put two +1/+1 counters on this Vehicle. Crew 2
Premier printing importe : DFT #83 - rare
Demonic Pact
{2}{B}{B} | MV 4,00 | Enchantment
At the beginning of your upkeep, choose one that hasn't been chosen — • This enchantment deals 4 damage to any target and you gain 4 life. • Target opponent discards two cards. • Draw two cards. • You lose the game.
Premier printing importe : ORI #92 - mythic
Demonic Ruckus
{1}{R} | MV 2,00 | Enchantment — Aura
Enchant creature Enchanted creature gets +1/+1 and has menace and trample. When this Aura is put into a graveyard from the battlefield, draw a card. Plot {R} (You may pay {R} and exile this card from your hand. Cast it as a sorcery on a later turn without paying its mana cost. Plot only as a sorcery.)
Premier printing importe : OTJ #120 - uncommon
























