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Dance of Shadows

Dance of Shadows

{3}{B}{B} | MV 5,00 | Sorcery — Arcane

Creatures you control get +1/+0 and gain fear until end of turn. (They can't be blocked except by artifact creatures and/or black creatures.)

Premier printing importe : CHK #108 - uncommon

Dance of the Dead

Dance of the Dead

{1}{B} | MV 2,00 | Enchantment — Aura

Enchant creature card in a graveyard When this Aura enters, if it's on the battlefield, it loses "enchant creature card in a graveyard" and gains "enchant creature put onto the battlefield with this Aura." Put enchanted creature card onto the battlefield tapped under your control and attach this Aura to it. When this Aura leaves the battlefield, that creature's controller sacrifices it. Enchanted creature gets +1/+1 and doesn't untap during its controller's untap step. At the beginning of the upkeep of enchanted creature's controller, that player may pay {1}{B}. If the player does, untap that creature.

Premier printing importe : ICE #118 - uncommon

Dance of the Manse

Dance of the Manse

{X}{W}{U} | MV 2,00 | Sorcery

Return up to X target artifact and/or non-Aura enchantment cards each with mana value X or less from your graveyard to the battlefield. If X is 6 or more, those permanents are 4/4 creatures in addition to their other types.

Premier printing importe : ELD #186 - rare

Dance of the Skywise

Dance of the Skywise

{1}{U} | MV 2,00 | Instant

Until end of turn, target creature you control becomes a blue Dragon Illusion with base power and toughness 4/4, loses all abilities, and gains flying.

Premier printing importe : DTK #50 - uncommon

Dance of the Tumbleweeds

Dance of the Tumbleweeds

{1}{G} | MV 2,00 | Sorcery

Spree (Choose one or more additional costs.) + {1} — Search your library for a basic land card or a Desert card, put it onto the battlefield, then shuffle. + {3} — Create an X/X green Elemental creature token, where X is the number of lands you control.

Premier printing importe : OTJ #160 - common

Dance with Devils

Dance with Devils

{3}{R} | MV 4,00 | Instant

Create two 1/1 red Devil creature tokens. They have "When this token dies, it deals 1 damage to any target."

Premier printing importe : SOI #150 - uncommon

Dancing Scimitar

Dancing Scimitar

{4} | MV 4,00 | Artifact Creature — Spirit

Flying (This creature can't be blocked except by creatures with flying or reach.)

Premier printing importe : 9ED #292 - uncommon

Dancing Sword

Dancing Sword

{1}{W} | MV 2,00 | Artifact — Equipment

Equipped creature gets +2/+1. When equipped creature dies, you may have this Equipment become a 2/1 Construct artifact creature with flying and ward {1}. If you do, it isn't an Equipment. Equip {1}

Premier printing importe : AFR #8 - rare

Dandân

Dandân

{U}{U} | MV 2,00 | Creature — Fish

This creature can't attack unless defending player controls an Island. When you control no Islands, sacrifice this creature.

Premier printing importe : TSB #19 - special

Dangerous Wager

Dangerous Wager

{1}{R} | MV 2,00 | Instant

Discard your hand, then draw two cards.

Premier printing importe : AVR #131 - common

Danitha, Benalia's Hope

Danitha, Benalia's Hope

{4}{W} | MV 5,00 | Legendary Creature — Human Knight

First strike, vigilance, lifelink When Danitha enters, you may put an Aura or Equipment card from your hand or graveyard onto the battlefield attached to Danitha.

Premier printing importe : DMU #328 - rare

Danitha Capashen, Paragon

Danitha Capashen, Paragon

{2}{W} | MV 3,00 | Legendary Creature — Human Knight

First strike, vigilance, lifelink Aura and Equipment spells you cast cost {1} less to cast.

Premier printing importe : DOM #12 - uncommon

Danitha, New Benalia's Light

Danitha, New Benalia's Light

{1}{G}{W} | MV 3,00 | Legendary Creature — Human Knight

Vigilance, trample, lifelink Once during each of your turns, you may cast an Aura or Equipment spell from your graveyard.

Premier printing importe : MAT #79 - rare

Dapper Shieldmate

Dapper Shieldmate

{3}{W} | MV 4,00 | Creature — Human Soldier

This creature enters with a shield counter on it. (If it would be dealt damage or destroyed, remove a shield counter from it instead.) During your turn, this creature gets +2/+0.

Premier printing importe : SNC #9 - common

Daraja Griffin

Daraja Griffin

{3}{W} | MV 4,00 | Creature — Griffin

Flying Sacrifice this creature: Destroy target black creature.

Premier printing importe : VIS #2 - uncommon

Darba

Darba

{3}{G} | MV 4,00 | Creature — Bird Beast

At the beginning of your upkeep, sacrifice this creature unless you pay {G}{G}.

Premier printing importe : PCY #111 - uncommon

Daredevil Dragster

Daredevil Dragster

{3} | MV 3,00 | Artifact — Vehicle

At end of combat, if this Vehicle attacked or blocked this combat, put a velocity counter on it. Then if it has two or more velocity counters on it, sacrifice it and draw two cards. Crew 2 (Tap any number of creatures you control with total power 2 or more: This Vehicle becomes an artifact creature until end of turn.)

Premier printing importe : AER #149 - uncommon

Daredevil, Man Without Fear

Daredevil, Man Without Fear

{2}{R}{W} | MV 4,00 | Legendary Creature — Human Hero

Vigilance, haste Radar Sense — You may look at the top card of your library any time. Whenever you attack, you may exile the top card of your library. If that card is a Hero card, Daredevil gets +2/+1 until end of turn. You may play that card this turn.

Premier printing importe : MSH #213 - rare

Daretti, Rocketeer Engineer

Daretti, Rocketeer Engineer

{4}{R} | MV 5,00 | Legendary Creature — Goblin Artificer

Daretti's power is equal to the greatest mana value among artifacts you control. Whenever Daretti enters or attacks, choose target artifact card in your graveyard. You may sacrifice an artifact. If you do, return the chosen card to the battlefield.

Premier printing importe : DFT #458 - rare

Darien, King of Kjeldor

Darien, King of Kjeldor

{4}{W}{W} | MV 6,00 | Legendary Creature — Human Soldier

Whenever you're dealt damage, you may create that many 1/1 white Soldier creature tokens.

Premier printing importe : CSP #4 - rare

Darigaaz Reincarnated

Darigaaz Reincarnated

{4}{B}{R}{G} | MV 7,00 | Legendary Creature — Dragon

Flying, trample, haste If Darigaaz would die, instead exile it with three egg counters on it. At the beginning of your upkeep, if this card is exiled with an egg counter on it, remove an egg counter from it. Then if this card has no egg counters on it, return it to the battlefield.

Premier printing importe : DOM #193 - mythic

Darigaaz's Attendant

Darigaaz's Attendant

{5} | MV 5,00 | Artifact Creature — Golem

{1}, Sacrifice this creature: Add {B}{R}{G}.

Premier printing importe : INV #301 - uncommon

Darigaaz's Caldera

Darigaaz's Caldera

| MV ? | Land — Lair

When this land enters, sacrifice it unless you return a non-Lair land you control to its owner's hand. {T}: Add {B}, {R}, or {G}.

Premier printing importe : PLS #137 - uncommon

Darigaaz's Charm

Darigaaz's Charm

{B}{R}{G} | MV 3,00 | Instant

Choose one — • Return target creature card from your graveyard to your hand. • Darigaaz's Charm deals 3 damage to any target. • Target creature gets +3/+3 until end of turn.

Premier printing importe : PLS #100 - uncommon

Darigaaz, the Igniter

Darigaaz, the Igniter

{3}{B}{R}{G} | MV 6,00 | Legendary Creature — Dragon

Flying Whenever Darigaaz deals combat damage to a player, you may pay {2}{R}. If you do, choose a color, then that player reveals their hand and Darigaaz deals damage to the player equal to the number of cards of that color revealed this way.

Premier printing importe : INV #243 - rare