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Cogwork Wrestler

Cogwork Wrestler

{U} | MV 1,00 | Artifact Creature — Gnome

Flash When this creature enters, target creature an opponent controls gets -2/-0 until end of turn.

Premier printing importe : LCI #49 - common

Coiled Tinviper

Coiled Tinviper

{3} | MV 3,00 | Artifact Creature — Snake

First strike

Premier printing importe : TMP #279 - common

Coiling Oracle

Coiling Oracle

{G}{U} | MV 2,00 | Creature — Snake Elf Druid

When this creature enters, reveal the top card of your library. If it's a land card, put it onto the battlefield. Otherwise, put that card into your hand.

Premier printing importe : DIS #107 - common

Coiling Rebirth

Coiling Rebirth

{3}{B}{B} | MV 5,00 | Sorcery

Gift a card (You may promise an opponent a gift as you cast this spell. If you do, they draw a card before its other effects.) Return target creature card from your graveyard to the battlefield. Then if the gift was promised and that creature isn't legendary, create a token that's a copy of that creature, except it's 1/1.

Premier printing importe : BLB #86 - rare

Coiling Stalker

Coiling Stalker

{1}{G} | MV 2,00 | Creature — Snake Ninja

Ninjutsu {1}{G} ({1}{G}, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.) Whenever this creature deals combat damage to a player, put a +1/+1 counter on target creature you control that doesn't have a +1/+1 counter on it.

Premier printing importe : NEO #346 - common

Coiling Woodworm

Coiling Woodworm

{2}{G} | MV 3,00 | Creature — Insect Worm

Coiling Woodworm's power is equal to the number of Forests on the battlefield.

Premier printing importe : NEM #103 - uncommon

Coils of the Medusa

Coils of the Medusa

{1}{B} | MV 2,00 | Enchantment — Aura

Enchant creature Enchanted creature gets +1/-1. Sacrifice this Aura: Destroy all non-Wall creatures blocking enchanted creature.

Premier printing importe : WTH #65 - common

Cold Case Cracker

Cold Case Cracker

{3}{U} | MV 4,00 | Creature — Spirit Detective

Flying When this creature dies, investigate. (Create a Clue token. It's an artifact with "{2}, Sacrifice this token: Draw a card.")

Premier printing importe : MKM #46 - common

Cold-Eyed Selkie

Cold-Eyed Selkie

{1}{G/U}{G/U} | MV 3,00 | Creature — Merfolk Rogue

Islandwalk (This creature can't be blocked as long as defending player controls an Island.) Whenever this creature deals combat damage to a player, you may draw that many cards.

Premier printing importe : EVE #149 - rare

Cold Snap

Cold Snap

{2}{W} | MV 3,00 | Enchantment

Cumulative upkeep {2} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) At the beginning of each player's upkeep, this enchantment deals damage to that player equal to the number of snow lands they control.

Premier printing importe : ICE #17 - uncommon

Coldsteel Heart

Coldsteel Heart

{2} | MV 2,00 | Snow Artifact

This artifact enters tapped. As this artifact enters, choose a color. {T}: Add one mana of the chosen color.

Premier printing importe : CSP #136 - uncommon

Cold Storage

Cold Storage

{4} | MV 4,00 | Artifact

{3}: Exile target creature you control. Sacrifice this artifact: Return each creature card exiled with this artifact to the battlefield under your control.

Premier printing importe : TMP #280 - rare

Cold-Water Snapper

Cold-Water Snapper

{5}{U} | MV 6,00 | Creature — Turtle

Hexproof (This creature can't be the target of spells or abilities your opponents control.)

Premier printing importe : DOM #48 - common

Colfenor's Plans

Colfenor's Plans

{2}{B}{B} | MV 4,00 | Enchantment

When this enchantment enters, exile the top seven cards of your library face down. You may look at the cards exiled with this enchantment, and you may play lands and cast spells from among those cards. Skip your draw step. You can't cast more than one spell each turn.

Premier printing importe : LRW #106 - rare

Colfenor's Urn

Colfenor's Urn

{3} | MV 3,00 | Artifact

Whenever a creature with toughness 4 or greater is put into your graveyard from the battlefield, you may exile it. At the beginning of the end step, if three or more cards have been exiled with this artifact, sacrifice it. If you do, return those cards to the battlefield under their owner's control.

Premier printing importe : LRW #254 - rare

Coliseum Behemoth

Coliseum Behemoth

{5}{G}{G} | MV 7,00 | Creature — Beast

Trample When this creature enters, choose one — • Destroy target artifact or enchantment. • Draw a card.

Premier printing importe : FIN #181 - uncommon

Collapsing Borders

Collapsing Borders

{3}{R} | MV 4,00 | Enchantment

Domain — At the beginning of each player's upkeep, that player gains 1 life for each basic land type among lands they control. Then this enchantment deals 3 damage to that player.

Premier printing importe : INV #141 - rare

Collar the Culprit

Collar the Culprit

{3}{W} | MV 4,00 | Instant

Destroy target creature with toughness 4 or greater.

Premier printing importe : GRN #5 - common

Collateral Damage

Collateral Damage

{R} | MV 1,00 | Instant

As an additional cost to cast this spell, sacrifice a creature. Collateral Damage deals 3 damage to any target.

Premier printing importe : FRF #95 - common

Collected Company

Collected Company

{3}{G} | MV 4,00 | Instant

Look at the top six cards of your library. Put up to two creature cards with mana value 3 or less from among them onto the battlefield. Put the rest on the bottom of your library in any order.

Premier printing importe : DTK #177 - rare

Collective Blessing

Collective Blessing

{3}{G}{G}{W} | MV 6,00 | Enchantment

Creatures you control get +3/+3.

Premier printing importe : RTR #150 - rare

Collective Brutality

Collective Brutality

{1}{B} | MV 2,00 | Sorcery

Escalate—Discard a card. (Pay this cost for each mode chosen beyond the first.) Choose one or more — • Target opponent reveals their hand. You choose an instant or sorcery card from it. That player discards that card. • Target creature gets -2/-2 until end of turn. • Target opponent loses 2 life and you gain 2 life.

Premier printing importe : EMN #85 - rare

Collective Defiance

Collective Defiance

{1}{R}{R} | MV 3,00 | Sorcery

Escalate {1} (Pay this cost for each mode chosen beyond the first.) Choose one or more — • Target player discards all the cards in their hand, then draws that many cards. • Collective Defiance deals 4 damage to target creature. • Collective Defiance deals 3 damage to target opponent or planeswalker.

Premier printing importe : EMN #123 - rare

Collective Effort

Collective Effort

{1}{W}{W} | MV 3,00 | Sorcery

Escalate—Tap an untapped creature you control. (Pay this cost for each mode chosen beyond the first.) Choose one or more — • Destroy target creature with power 4 or greater. • Destroy target enchantment. • Put a +1/+1 counter on each creature target player controls.

Premier printing importe : EMN #17 - rare

Collective Inferno

Collective Inferno

{3}{R}{R} | MV 5,00 | Enchantment

Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.) As this enchantment enters, choose a creature type. Double all damage that sources you control of the chosen type would deal.

Premier printing importe : ECL #132 - rare