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Captivating Cave

Captivating Cave

| MV ? | Land — Cave

{T}: Add {C}. {1}, {T}: Add one mana of any color. {4}, {T}, Sacrifice this land: Put two +1/+1 counters on target creature. Activate only as a sorcery.

Premier printing importe : LCI #268 - common

Captivating Crew

Captivating Crew

{3}{R} | MV 4,00 | Creature — Human Pirate

{3}{R}: Gain control of target creature an opponent controls until end of turn. Untap that creature. It gains haste until end of turn. Activate only as a sorcery.

Premier printing importe : XLN #137 - rare

Captivating Glance

Captivating Glance

{2}{U} | MV 3,00 | Enchantment — Aura

Enchant creature At the beginning of your end step, clash with an opponent. If you win, gain control of enchanted creature. Otherwise, that player gains control of enchanted creature. (Each clashing player reveals the top card of their library, then puts that card on their choice of the top or bottom. A player wins if their card had a greater mana value.)

Premier printing importe : LRW #55 - uncommon

Captivating Gyre

Captivating Gyre

{4}{U}{U} | MV 6,00 | Sorcery

Return up to three target creatures to their owners' hands.

Premier printing importe : M20 #51 - uncommon

Captivating Unicorn

Captivating Unicorn

{4}{W} | MV 5,00 | Creature — Unicorn

Constellation — Whenever an enchantment you control enters, tap target creature an opponent controls.

Premier printing importe : THB #6 - common

Captivating Vampire

Captivating Vampire

{1}{B}{B} | MV 3,00 | Creature — Vampire

Other Vampire creatures you control get +1/+1. Tap five untapped Vampires you control: Gain control of target creature. It becomes a Vampire in addition to its other types.

Premier printing importe : M11 #87 - rare

Captive Audience

Captive Audience

{5}{B}{R} | MV 7,00 | Enchantment

This enchantment enters under the control of an opponent of your choice. At the beginning of your upkeep, choose one that hasn't been chosen — • Your life total becomes 4. • Discard your hand. • Each opponent creates five 2/2 black Zombie creature tokens.

Premier printing importe : RNA #160 - mythic

Captive Flame

Captive Flame

{2}{R} | MV 3,00 | Enchantment

{R}: Target creature gets +1/+0 until end of turn.

Premier printing importe : SOK #96 - uncommon

Captive Weird // Compleated Conjurer

Captive Weird // Compleated Conjurer

{U} // | MV 1,00 | Creature — Weird // Creature — Phyrexian Weird

Defender {3}{R/P}: Transform this creature. Activate only as a sorcery. ({R/P} can be paid with either {R} or 2 life.) --- When this creature transforms into Compleated Conjurer, exile the top card of your library. Until the end of your next turn, you may play that card.

Premier printing importe : MOM #49 - uncommon

Captured by the Consulate

Captured by the Consulate

{3}{W} | MV 4,00 | Enchantment — Aura

Enchant creature you don't control Enchanted creature can't attack. Whenever an opponent casts a spell, if it has a single target, change the target to enchanted creature if able.

Premier printing importe : KLD #8 - rare

Captured Sunlight

Captured Sunlight

{2}{G}{W} | MV 4,00 | Sorcery

Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order.) You gain 4 life.

Premier printing importe : ARB #66 - common

Capture Sphere

Capture Sphere

{3}{U} | MV 4,00 | Enchantment — Aura

Flash (You may cast this spell any time you could cast an instant.) Enchant creature When this Aura enters, tap enchanted creature. Enchanted creature doesn't untap during its controller's untap step.

Premier printing importe : M21 #47 - common

Caradora, Heart of Alacria

Caradora, Heart of Alacria

{2}{G}{W} | MV 4,00 | Legendary Creature — Human Knight

When Caradora enters, you may search your library for a Mount or Vehicle card, reveal it, put it into your hand, then shuffle. If one or more +1/+1 counters would be put on a creature or Vehicle you control, that many plus one +1/+1 counters are put on it instead.

Premier printing importe : DFT #476 - rare

Carapace

Carapace

{G} | MV 1,00 | Enchantment — Aura

Enchant creature Enchanted creature gets +0/+2. Sacrifice this Aura: Regenerate enchanted creature.

Premier printing importe : HML #84a - common

Carapace Forger

Carapace Forger

{1}{G} | MV 2,00 | Creature — Elf Artificer

Metalcraft — This creature gets +2/+2 as long as you control three or more artifacts.

Premier printing importe : SOM #114 - common

Caravan Escort

Caravan Escort

{W} | MV 1,00 | Creature — Human Knight

Level up {2} ({2}: Put a level counter on this. Level up only as a sorcery.) LEVEL 1-4 2/2 LEVEL 5+ 5/5 First strike

Premier printing importe : ROE #15 - common

Caravan Hurda

Caravan Hurda

{4}{W} | MV 5,00 | Creature — Giant

Lifelink (Damage dealt by this creature also causes you to gain that much life.)

Premier printing importe : ZEN #5 - common

Caravan Vigil

Caravan Vigil

{G} | MV 1,00 | Sorcery

Search your library for a basic land card, reveal it, put it into your hand, then shuffle. Morbid — You may put that card onto the battlefield instead of putting it into your hand if a creature died this turn.

Premier printing importe : ISD #173 - common

Carbonize

Carbonize

{2}{R} | MV 3,00 | Instant

Carbonize deals 3 damage to any target. If it's a creature, it can't be regenerated this turn, and if it would die this turn, exile it instead.

Premier printing importe : SCG #83 - uncommon

Careening Mine Cart

Careening Mine Cart

{3} | MV 3,00 | Artifact — Vehicle

Whenever this Vehicle attacks, create a Treasure token. (It's an artifact with "{T}, Sacrifice this token: Add one mana of any color.") Crew 1 (Tap any number of creatures you control with total power 1 or more: This Vehicle becomes an artifact creature until end of turn.)

Premier printing importe : LCI #247 - uncommon

Careful Consideration

Careful Consideration

{2}{U}{U} | MV 4,00 | Instant

Target player draws four cards, then discards three cards. If you cast this spell during your main phase, instead that player draws four cards, then discards two cards.

Premier printing importe : TSP #52 - uncommon

Careful Cultivation

Careful Cultivation

{2}{G} | MV 3,00 | Enchantment — Aura

Enchant artifact or creature As long as enchanted permanent is a creature, it gets +1/+3 and has reach and "{T}: Add {G}{G}." Channel — {1}{G}, Discard this card: Create a 1/1 green Human Monk creature token with "{T}: Add {G}."

Premier printing importe : NEO #178 - common

Careful Study

Careful Study

{U} | MV 1,00 | Sorcery

Draw two cards, then discard two cards.

Premier printing importe : ODY #70 - common

Caregiver

Caregiver

{W} | MV 1,00 | Creature — Human Cleric

{W}, Sacrifice a creature: Prevent the next 1 damage that would be dealt to any target this turn.

Premier printing importe : RAV #6 - common

Careless Celebrant

Careless Celebrant

{1}{R} | MV 2,00 | Creature — Satyr Shaman

When this creature dies, it deals 2 damage to target creature or planeswalker an opponent controls.

Premier printing importe : THB #129 - uncommon