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Yotian Dissident

Yotian Dissident

{G}{W} | MV 2,00 | Creature — Human Artificer

Whenever an artifact you control enters, put a +1/+1 counter on target creature you control.

Premier printing importe : BRO #227 - uncommon

Yotian Frontliner

Yotian Frontliner

{1} | MV 1,00 | Artifact Creature — Soldier

Whenever this creature attacks, another target creature you control gets +1/+1 until end of turn. Unearth {W} ({W}: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)

Premier printing importe : BRO #42 - uncommon

Yotian Medic

Yotian Medic

{2}{W} | MV 3,00 | Creature — Human Cleric Soldier

Lifelink

Premier printing importe : BRO #33 - common

Yotian Soldier

Yotian Soldier

{3} | MV 3,00 | Artifact Creature — Soldier

Vigilance

Premier printing importe : MRD #277 - common

Yotian Tactician

Yotian Tactician

{2}{W}{U} | MV 4,00 | Creature — Human Soldier

Other Soldiers you control get +1/+1.

Premier printing importe : BRO #228 - uncommon

You Are Already Dead

You Are Already Dead

{B} | MV 1,00 | Instant

Destroy target creature that was dealt damage this turn. Draw a card.

Premier printing importe : NEO #129 - common

You Come to a River

You Come to a River

{1}{U} | MV 2,00 | Instant

Choose one — • Fight the Current — Return target nonland permanent to its owner's hand. • Find a Crossing — Target creature gets +1/+0 until end of turn and can't be blocked this turn.

Premier printing importe : AFR #83 - common

You Come to the Gnoll Camp

You Come to the Gnoll Camp

{1}{R} | MV 2,00 | Instant

Choose one — • Intimidate Them — Up to two target creatures can't block this turn. • Fend Them Off — Target creature gets +3/+1 until end of turn.

Premier printing importe : AFR #168 - common

You Find a Cursed Idol

You Find a Cursed Idol

{1}{G} | MV 2,00 | Sorcery

Choose one — • Smash It — Destroy target artifact. • Lift the Curse — Destroy target enchantment. • Steal Its Eyes — Create a Treasure token and venture into the dungeon. (Enter the first room or advance to the next room.)

Premier printing importe : AFR #213 - common

You Find Some Prisoners

You Find Some Prisoners

{1}{R} | MV 2,00 | Instant

Choose one — • Break Their Chains — Destroy target artifact. • Interrogate Them — Exile the top three cards of target opponent's library. Choose one of them. Until the end of your next turn, you may play that card, and you may spend mana as though it were mana of any color to cast it.

Premier printing importe : AFR #169 - uncommon

You Find the Villains' Lair

You Find the Villains' Lair

{1}{U}{U} | MV 3,00 | Instant

Choose one — • Foil Their Scheme — Counter target spell. • Learn Their Secrets — Draw two cards, then discard two cards.

Premier printing importe : AFR #84 - common

You Happen On a Glade

You Happen On a Glade

{2}{G} | MV 3,00 | Instant

Choose one — • Journey On — Search your library for up to two basic land cards, reveal them, put them into your hand, then shuffle. • Make Camp — Return target permanent card from your graveyard to your hand.

Premier printing importe : AFR #214 - uncommon

You Hear Something on Watch

You Hear Something on Watch

{1}{W} | MV 2,00 | Instant

Choose one — • Rouse the Party — Creatures you control get +1/+1 until end of turn. • Set Off Traps — This spell deals 5 damage to target attacking creature.

Premier printing importe : AFR #42 - common

You Meet in a Tavern

You Meet in a Tavern

{2}{G}{G} | MV 4,00 | Sorcery

Choose one — • Form a Party — Look at the top five cards of your library. You may reveal any number of creature cards from among them and put them into your hand. Put the rest on the bottom of your library in a random order. • Start a Brawl — Creatures you control get +2/+2 until end of turn.

Premier printing importe : AFR #215 - uncommon

Young Pyromancer

Young Pyromancer

{1}{R} | MV 2,00 | Creature — Human Shaman

Whenever you cast an instant or sorcery spell, create a 1/1 red Elemental creature token.

Premier printing importe : M14 #163 - uncommon

Young Wolf

Young Wolf

{G} | MV 1,00 | Creature — Wolf

Undying (When this creature dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner's control with a +1/+1 counter on it.)

Premier printing importe : DKA #134 - common

You're Ambushed on the Road

You're Ambushed on the Road

{W} | MV 1,00 | Instant

Choose one — • Make a Retreat — Return target creature you control to its owner's hand. • Stand and Fight — Target creature gets +1/+3 until end of turn.

Premier printing importe : AFR #43 - common

You're Not Alone

You're Not Alone

{W} | MV 1,00 | Instant

Target creature gets +2/+2 until end of turn. If you control three or more creatures, it gets +4/+4 until end of turn instead.

Premier printing importe : FIN #44 - common

You See a Guard Approach

You See a Guard Approach

{U} | MV 1,00 | Instant

Choose one — • Distract the Guard — Tap target creature. • Hide — Target creature you control gains hexproof until end of turn. (It can't be the target of spells or abilities your opponents control.)

Premier printing importe : AFR #85 - common

You See a Pair of Goblins

You See a Pair of Goblins

{2}{R} | MV 3,00 | Instant

Choose one — • Charge Them — Creatures you control get +2/+0 until end of turn. • Befriend Them — Create two 1/1 red Goblin creature tokens.

Premier printing importe : AFR #170 - uncommon

Youthful Knight

Youthful Knight

{1}{W} | MV 2,00 | Creature — Human Knight

First strike

Premier printing importe : ELD #37 - common

Youthful Scholar

Youthful Scholar

{3}{U} | MV 4,00 | Creature — Human Wizard

When this creature dies, draw two cards.

Premier printing importe : DTK #84 - uncommon

Youthful Valkyrie

Youthful Valkyrie

{1}{W} | MV 2,00 | Creature — Angel

Flying Whenever another Angel you control enters, put a +1/+1 counter on this creature.

Premier printing importe : FDN #303 - uncommon

Y'shtola Rhul

Y'shtola Rhul

{4}{U}{U} | MV 6,00 | Legendary Creature — Cat Druid

At the beginning of your end step, exile target creature you control, then return it to the battlefield under its owner's control. Then if it's the first end step of the turn, there is an additional end step after this step.

Premier printing importe : FIN #443 - mythic

Yuan-Ti Fang-Blade

Yuan-Ti Fang-Blade

{2}{B} | MV 3,00 | Creature — Snake Rogue

Deathtouch Whenever this creature deals combat damage to a player, venture into the dungeon. (Enter the first room or advance to the next room.)

Premier printing importe : AFR #128 - common