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Worthy Cost

Worthy Cost

{B} | MV 1,00 | Sorcery

As an additional cost to cast this spell, sacrifice a creature. Exile target creature or planeswalker.

Premier printing importe : TDM #99 - common

Worthy Knight

Worthy Knight

{1}{W} | MV 2,00 | Creature — Human Knight

Whenever you cast a Knight spell, create a 1/1 white Human creature token.

Premier printing importe : ELD #36 - rare

Wort, the Raidmother

Wort, the Raidmother

{4}{R/G}{R/G} | MV 6,00 | Legendary Creature — Goblin Shaman

When Wort enters, create two 1/1 red and green Goblin Warrior creature tokens. Each red or green instant or sorcery spell you cast has conspire. (As you cast the spell, you may tap two untapped creatures you control that share a color with it. When you do, copy it and you may choose new targets for the copy.)

Premier printing importe : SHM #223 - rare

Wound Reflection

Wound Reflection

{5}{B} | MV 6,00 | Enchantment

At the beginning of each end step, each opponent loses life equal to the life they lost this turn. (Damage causes loss of life.)

Premier printing importe : SHM #81 - rare

Wrack with Madness

Wrack with Madness

{3}{R} | MV 4,00 | Sorcery

Target creature deals damage to itself equal to its power.

Premier printing importe : DKA #107 - common

Wraith, Vicious Vigilante

Wraith, Vicious Vigilante

{1}{W}{U} | MV 3,00 | Legendary Creature — Human Detective Hero

Double strike Fear Gas — Wraith can't be blocked.

Premier printing importe : OM1 #146 - uncommon

Wrangle

Wrangle

{1}{R} | MV 2,00 | Sorcery

Gain control of target creature with power 4 or less until end of turn. Untap that creature. It gains haste until end of turn.

Premier printing importe : AER #101 - common

Wrangler of the Damned

Wrangler of the Damned

{3}{W}{U} | MV 5,00 | Creature — Human Soldier

Flash At the beginning of your end step, if you haven't cast a spell from your hand this turn, create a 2/2 white Spirit creature token with flying.

Premier printing importe : OTJ #238 - uncommon

Wrap in Flames

Wrap in Flames

{3}{R} | MV 4,00 | Sorcery

Wrap in Flames deals 1 damage to each of up to three target creatures. Those creatures can't block this turn.

Premier printing importe : THB #164 - common

Wrap in Vigor

Wrap in Vigor

{1}{G} | MV 2,00 | Instant

Regenerate each creature you control.

Premier printing importe : FUT #141 - common

Wrath of God

Wrath of God

{2}{W}{W} | MV 4,00 | Sorcery

Destroy all creatures. They can't be regenerated.

Premier printing importe : 10E #61 - rare

Wrath of Marit Lage

Wrath of Marit Lage

{3}{U}{U} | MV 5,00 | Enchantment

When this enchantment enters, tap all red creatures. Red creatures don't untap during their controllers' untap steps.

Premier printing importe : 8ED #115 - uncommon

Wreak Havoc

Wreak Havoc

{2}{R}{G} | MV 4,00 | Sorcery

This spell can't be countered. Destroy target artifact or land.

Premier printing importe : GPT #139 - uncommon

Wreath of Geists

Wreath of Geists

{G} | MV 1,00 | Enchantment — Aura

Enchant creature Enchanted creature gets +X/+X, where X is the number of creature cards in your graveyard.

Premier printing importe : ISD #211 - uncommon

Wreckage Wickerfolk

Wreckage Wickerfolk

{1}{B} | MV 2,00 | Artifact Creature — Scarecrow

Flying When this creature enters, surveil 2. (Look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.)

Premier printing importe : DFT #110 - common

Wrecking Ball

Wrecking Ball

{2}{B}{R} | MV 4,00 | Instant

Destroy target creature or land.

Premier printing importe : DIS #139 - common

Wrecking Beast

Wrecking Beast

{5}{G}{G} | MV 7,00 | Creature — Beast

Riot (This creature enters with your choice of a +1/+1 counter or haste.) Trample

Premier printing importe : RNA #150 - common

Wrecking Crew

Wrecking Crew

{4}{R} | MV 5,00 | Creature — Human Warrior

Reach (This creature can block creatures with flying.) Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.)

Premier printing importe : SNC #132 - common

Wrecking Ogre

Wrecking Ogre

{4}{R} | MV 5,00 | Creature — Ogre Warrior

Double strike Bloodrush — {3}{R}{R}, Discard this card: Target attacking creature gets +3/+3 and gains double strike until end of turn.

Premier printing importe : GTC #112 - rare

Wreck Remover

Wreck Remover

{4} | MV 4,00 | Artifact Creature — Construct

Whenever this creature enters or attacks, exile up to one target card from a graveyard. You gain 1 life. Cycling {2} ({2}, Discard this card: Draw a card.)

Premier printing importe : DFT #247 - common

Wrench

Wrench

{W} | MV 1,00 | Artifact — Clue Equipment

Equipped creature gets +1/+1 and has vigilance and "{3}, {T}: Tap target creature." {2}, Sacrifice this Equipment: Draw a card. Equip {2}

Premier printing importe : MKM #37 - uncommon

Wrench Mind

Wrench Mind

{B}{B} | MV 2,00 | Sorcery

Target player discards two cards unless they discard an artifact card.

Premier printing importe : MRD #84 - common

Wrenn and Realmbreaker

Wrenn and Realmbreaker

{1}{G}{G} | MV 3,00 | Legendary Planeswalker — Wrenn

Lands you control have "{T}: Add one mana of any color." +1: Up to one target land you control becomes a 3/3 Elemental creature with vigilance, hexproof, and haste until your next turn. It's still a land. −2: Mill three cards. You may put a permanent card from among the milled cards into your hand. −7: You get an emblem with "You may play lands and cast permanent spells from your graveyard."

Premier printing importe : MOM #322 - mythic

Wrenn and Seven

Wrenn and Seven

{3}{G}{G} | MV 5,00 | Legendary Planeswalker — Wrenn

+1: Reveal the top four cards of your library. Put all land cards revealed this way into your hand and the rest into your graveyard. 0: Put any number of land cards from your hand onto the battlefield tapped. −3: Create a green Treefolk creature token with reach and "This token's power and toughness are each equal to the number of lands you control." −8: Return all permanent cards from your graveyard to your hand. You get an emblem with "You have no maximum hand size."

Premier printing importe : MID #278 - mythic

Wrenn's Resolve

Wrenn's Resolve

{1}{R} | MV 2,00 | Sorcery

Exile the top two cards of your library. Until the end of your next turn, you may play those cards.

Premier printing importe : MOM #173 - common