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Wolfir Silverheart

Wolfir Silverheart

{3}{G}{G} | MV 5,00 | Creature — Wolf Warrior

Soulbond (You may pair this creature with another unpaired creature when either enters. They remain paired for as long as you control both of them.) As long as this creature is paired with another creature, each of those creatures gets +4/+4.

Premier printing importe : AVR #206 - rare

Wolfkin Bond

Wolfkin Bond

{4}{G} | MV 5,00 | Enchantment — Aura

Enchant creature When this Aura enters, create a 2/2 green Wolf creature token. Enchanted creature gets +2/+2.

Premier printing importe : M20 #203 - common

Wolfkin Outcast // Wedding Crasher

Wolfkin Outcast // Wedding Crasher

{5}{G} // | MV 6,00 | Creature — Human Werewolf // Creature — Werewolf

This spell costs {2} less to cast if you control a Wolf or Werewolf. Daybound (If a player casts no spells during their own turn, it becomes night next turn.) --- Whenever this creature or another Wolf or Werewolf you control dies, draw a card. Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.)

Premier printing importe : VOW #229 - uncommon

Wolf of Devil's Breach

Wolf of Devil's Breach

{3}{R}{R} | MV 5,00 | Creature — Elemental Wolf

Whenever this creature attacks, you may pay {1}{R} and discard a card. If you do, this creature deals damage to target creature or planeswalker equal to the discarded card's mana value.

Premier printing importe : SOI #192 - mythic

Wolfrider's Saddle

Wolfrider's Saddle

{3}{G} | MV 4,00 | Artifact — Equipment

When this Equipment enters, create a 2/2 green Wolf creature token, then attach this Equipment to it. Equipped creature gets +1/+1 and can't be blocked by more than one creature. Equip {3} ({3}: Attach to target creature you control. Equip only as a sorcery.)

Premier printing importe : M20 #204 - uncommon

Wolf-Skull Shaman

Wolf-Skull Shaman

{1}{G} | MV 2,00 | Creature — Elf Shaman

Kinship — At the beginning of your upkeep, you may look at the top card of your library. If it shares a creature type with this creature, you may reveal it. If you do, create a 2/2 green Wolf creature token.

Premier printing importe : MOR #140 - uncommon

Wolf's Quarry

Wolf's Quarry

{4}{G}{G} | MV 6,00 | Sorcery

Create three 1/1 green Boar creature tokens with "When this token dies, create a Food token." (A Food token is an artifact with "{2}, {T}, Sacrifice this token: You gain 3 life.")

Premier printing importe : ELD #184 - common

Wolf Strike

Wolf Strike

{2}{G} | MV 3,00 | Instant

Target creature you control gets +2/+0 until end of turn if it's night. Then it deals damage equal to its power to target creature you don't control.

Premier printing importe : VOW #228 - common

Wolfwillow Haven

Wolfwillow Haven

{1}{G} | MV 2,00 | Enchantment — Aura

Enchant land Whenever enchanted land is tapped for mana, its controller adds an additional {G}. {4}{G}, Sacrifice this Aura: Create a 2/2 green Wolf creature token. Activate only during your turn.

Premier printing importe : THB #205 - uncommon

Wolverine, Fierce Fighter

Wolverine, Fierce Fighter

{2}{R}{G} | MV 4,00 | Legendary Creature — Mutant Berserker Hero

Haste When Wolverine enters, he fights up to one other target creature. If damage would be dealt to Wolverine, instead that damage is dealt, but all other damage already dealt to him is healed.

Premier printing importe : MSH #240 - rare

Wolverine Pack

Wolverine Pack

{2}{G}{G} | MV 4,00 | Creature — Wolverine

Rampage 2 (Whenever this creature becomes blocked, it gets +2/+2 until end of turn for each creature blocking it beyond the first.)

Premier printing importe : LEG #214 - common

Wonder

Wonder

{3}{U} | MV 4,00 | Creature — Incarnation

Flying As long as this card is in your graveyard and you control an Island, creatures you control have flying.

Premier printing importe : JUD #54 - uncommon

Wonder Man, Hollywood Hero

Wonder Man, Hollywood Hero

{3}{R}{R} | MV 5,00 | Legendary Creature — Human Performer Hero

Flying Each power-up ability of permanents you control can be activated an additional time. Power-up — {5}{R}{R}: Put two +1/+1 counters on Wonder Man. (Activate each power-up ability only . . . once? Reduce the cost by his mana cost if he entered this turn.)

Premier printing importe : MSH #160 - uncommon

Woodborn Behemoth

Woodborn Behemoth

{3}{G}{G} | MV 5,00 | Creature — Elemental

As long as you control eight or more lands, this creature gets +4/+4 and has trample. (It can deal excess combat damage to the player or planeswalker it's attacking.)

Premier printing importe : M14 #203 - uncommon

Woodcaller Automaton

Woodcaller Automaton

{10} | MV 10,00 | Artifact Creature — Construct

Prototype {2}{G}{G} — 3/3 (You may cast this spell with different mana cost, color, and size. It keeps its abilities and types.) When this creature enters, if you cast it, untap target land you control. It becomes a Treefolk creature with haste and base power and toughness equal to this creature's power and toughness. It's still a land.

Premier printing importe : BRO #377 - rare

Woodcloaker

Woodcloaker

{5}{G} | MV 6,00 | Creature — Elf

Morph {2}{G}{G} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) When this creature is turned face up, target creature gains trample until end of turn.

Premier printing importe : SCG #134 - common

Woodcutter's Grit

Woodcutter's Grit

{2}{G} | MV 3,00 | Instant

Target creature you control gets +3/+3 and gains hexproof until end of turn. (It can't be the target of spells or abilities your opponents control.)

Premier printing importe : EMN #179 - common

Wooded Bastion

Wooded Bastion

| MV ? | Land

{T}: Add {C}. {G/W}, {T}: Add {G}{G}, {G}{W}, or {W}{W}.

Premier printing importe : SHM #281 - rare

Wooded Foothills

Wooded Foothills

| MV ? | Land

{T}, Pay 1 life, Sacrifice this land: Search your library for a Mountain or Forest card, put it onto the battlefield, then shuffle.

Premier printing importe : KTK #249 - rare

Wooded Ridgeline

Wooded Ridgeline

| MV ? | Land — Mountain Forest

({T}: Add {R} or {G}.) This land enters tapped.

Premier printing importe : DMU #260 - common

Wood Elemental

Wood Elemental

{3}{G} | MV 4,00 | Creature — Elemental

As this creature enters, sacrifice any number of untapped Forests. Wood Elemental's power and toughness are each equal to the number of Forests sacrificed as it entered.

Premier printing importe : LEG #215 - rare

Wood Elves

Wood Elves

{2}{G} | MV 3,00 | Creature — Elf Scout

When this creature enters, search your library for a Forest card, put that card onto the battlefield, then shuffle.

Premier printing importe : 9ED #283 - common

Wooden Sphere

Wooden Sphere

{1} | MV 1,00 | Artifact

Whenever a player casts a green spell, you may pay {1}. If you do, you gain 1 life.

Premier printing importe : 8ED #321 - uncommon

Wooden Stake

Wooden Stake

{2} | MV 2,00 | Artifact — Equipment

Equipped creature gets +1/+0. Whenever equipped creature blocks or becomes blocked by a Vampire, destroy that creature. It can't be regenerated. Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)

Premier printing importe : ISD #237 - common

Woodfall Primus

Woodfall Primus

{5}{G}{G}{G} | MV 8,00 | Creature — Treefolk Shaman

Trample When this creature enters, destroy target noncreature permanent. Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)

Premier printing importe : SHM #135 - rare