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Windbrisk Heights

Windbrisk Heights

| MV ? | Land

Hideaway 4 (When this land enters, look at the top four cards of your library, exile one face down, then put the rest on the bottom in a random order.) This land enters tapped. {T}: Add {W}. {W}, {T}: You may play the exiled card without paying its mana cost if you attacked with three or more creatures this turn.

Premier printing importe : LRW #281 - rare

Windbrisk Raptor

Windbrisk Raptor

{5}{W}{W} | MV 7,00 | Creature — Bird

Flying Attacking creatures you control have lifelink.

Premier printing importe : SHM #26 - rare

Windcrag Siege

Windcrag Siege

{1}{R}{W} | MV 3,00 | Enchantment

As this enchantment enters, choose Mardu or Jeskai. • Mardu — If a creature attacking causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time. • Jeskai — At the beginning of your upkeep, create a 1/1 red Goblin creature token. It gains lifelink and haste until end of turn.

Premier printing importe : TDM #392 - rare

Wind Dancer

Wind Dancer

{1}{U} | MV 2,00 | Creature — Faerie

Flying {T}: Target creature gains flying until end of turn.

Premier printing importe : 7ED #113 - uncommon

Wind Drake

Wind Drake

{2}{U} | MV 3,00 | Creature — Drake

Flying

Premier printing importe : KLD #70 - common

Windfall

Windfall

{2}{U} | MV 3,00 | Sorcery

Each player discards their hand, then draws cards equal to the greatest number of cards a player discarded this way.

Premier printing importe : USG #111 - uncommon

Windgrace Acolyte

Windgrace Acolyte

{4}{B} | MV 5,00 | Creature — Cat Warrior

Flying When this creature enters, mill three cards and you gain 3 life.

Premier printing importe : DOM #112 - common

Winding Canyons

Winding Canyons

| MV ? | Land

{T}: Add {C}. {2}, {T}: You may cast creature spells this turn as though they had flash.

Premier printing importe : WTH #167 - rare

Winding Constrictor

Winding Constrictor

{B}{G} | MV 2,00 | Creature — Snake

If one or more counters would be put on an artifact or creature you control, that many plus one of each of those kinds of counters are put on that permanent instead. If you would get one or more counters, you get that many plus one of each of those kinds of counters instead.

Premier printing importe : AER #140 - uncommon

Winding Wurm

Winding Wurm

{4}{G} | MV 5,00 | Creature — Wurm

Echo {4}{G} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)

Premier printing importe : USG #285 - common

Wind-Kin Raiders

Wind-Kin Raiders

{4}{U}{U} | MV 6,00 | Creature — Human Artificer

Improvise (Your artifacts can help cast this spell. Each artifact you tap after you're done activating mana abilities pays for {1}.) Flying

Premier printing importe : AER #50 - uncommon

Windreader Sphinx

Windreader Sphinx

{5}{U}{U} | MV 7,00 | Creature — Sphinx

Flying Whenever a creature with flying attacks, you may draw a card.

Premier printing importe : M19 #84 - rare

Windreaper Falcon

Windreaper Falcon

{1}{R}{G} | MV 3,00 | Creature — Bird

Flying, protection from blue

Premier printing importe : MIR #289 - uncommon

Windreaver

Windreaver

{3}{W}{U} | MV 5,00 | Creature — Elemental

Flying {W}: This creature gains vigilance until end of turn. {W}: This creature gets +0/+1 until end of turn. {U}: Switch this creature's power and toughness until end of turn. {U}: Return this creature to its owner's hand.

Premier printing importe : DIS #138 - rare

Windrider Eel

Windrider Eel

{3}{U} | MV 4,00 | Creature — Fish

Flying Landfall — Whenever a land you control enters, this creature gets +2/+2 until end of turn.

Premier printing importe : ZEN #78 - common

Windrider Patrol

Windrider Patrol

{3}{U}{U} | MV 5,00 | Creature — Merfolk Wizard

Flying Whenever this creature deals combat damage to a player, scry 2. (Look at the top two cards of your library, then put any number of them on the bottom and the rest on top in any order.)

Premier printing importe : BFZ #89 - uncommon

Windrider Wizard

Windrider Wizard

{2}{U} | MV 3,00 | Creature — Human Wizard

Flying Whenever you cast an instant, sorcery, or Wizard spell, you may draw a card. If you do, discard a card.

Premier printing importe : ZNR #87 - uncommon

Wind-Scarred Crag

Wind-Scarred Crag

| MV ? | Land

This land enters tapped. When this land enters, you gain 1 life. {T}: Add {R} or {W}.

Premier printing importe : TDM #271 - common

Windscouter

Windscouter

{3}{U} | MV 4,00 | Creature — Human Scout

Flying When this creature attacks or blocks, return it to its owner's hand at end of combat. (Return it only if it's on the battlefield.)

Premier printing importe : PCY #53 - uncommon

Wind Shear

Wind Shear

{2}{G} | MV 3,00 | Instant

Attacking creatures with flying get -2/-2 and lose flying until end of turn.

Premier printing importe : VIS #125 - uncommon

Winds of Change

Winds of Change

{R} | MV 1,00 | Sorcery

Each player shuffles the cards from their hand into their library, then draws that many cards.

Premier printing importe : LEG #172 - uncommon

Winds of Qal Sisma

Winds of Qal Sisma

{1}{G} | MV 2,00 | Instant

Prevent all combat damage that would be dealt this turn. Ferocious — If you control a creature with power 4 or greater, instead prevent all combat damage that would be dealt this turn by creatures your opponents control.

Premier printing importe : FRF #147 - uncommon

Winds of Rath

Winds of Rath

{3}{W}{W} | MV 5,00 | Sorcery

Destroy all creatures that aren't enchanted. They can't be regenerated.

Premier printing importe : TMP #52 - rare

Winds of Rebuke

Winds of Rebuke

{1}{U} | MV 2,00 | Instant

Return target nonland permanent to its owner's hand. Each player mills two cards.

Premier printing importe : AKH #76 - common

Wind Spirit

Wind Spirit

{4}{U} | MV 5,00 | Creature — Elemental Spirit

Flying Menace (This creature can't be blocked except by two or more creatures.)

Premier printing importe : ICE #106 - uncommon