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Wayward Swordtooth

Wayward Swordtooth

{2}{G} | MV 3,00 | Creature — Dinosaur

Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.) You may play an additional land on each of your turns. This creature can't attack or block unless you have the city's blessing.

Premier printing importe : RIX #150 - rare

Weakness

Weakness

{B} | MV 1,00 | Enchantment — Aura

Enchant creature Enchanted creature gets -2/-1.

Premier printing importe : M10 #121 - common

Weakstone

Weakstone

{4} | MV 4,00 | Artifact

Attacking creatures get -1/-0.

Premier printing importe : ATQ #78 - uncommon

Weakstone's Subjugation

Weakstone's Subjugation

{U} | MV 1,00 | Enchantment — Aura

Enchant artifact or creature When this Aura enters, you may pay {3}. If you do, tap enchanted permanent. Enchanted permanent doesn't untap during its controller's untap step.

Premier printing importe : BRO #72 - common

Weaponcraft Enthusiast

Weaponcraft Enthusiast

{2}{B} | MV 3,00 | Creature — Aetherborn Artificer

Fabricate 2 (When this creature enters, put two +1/+1 counters on it or create two 1/1 colorless Servo artifact creature tokens.)

Premier printing importe : KLD #105 - uncommon

Weaponize the Monsters

Weaponize the Monsters

{R} | MV 1,00 | Enchantment

{2}, Sacrifice a creature: This enchantment deals 2 damage to any target.

Premier printing importe : IKO #140 - uncommon

Weapon Rack

Weapon Rack

{4} | MV 4,00 | Artifact

This artifact enters with three +1/+1 counters on it. {T}: Move a +1/+1 counter from this artifact onto target creature. Activate only as a sorcery.

Premier printing importe : ELD #236 - common

Weapons Manufacturing

Weapons Manufacturing

{1}{R} | MV 2,00 | Enchantment

Whenever a nontoken artifact you control enters, create a colorless artifact token named Munitions with "When this token leaves the battlefield, it deals 2 damage to any target."

Premier printing importe : EOE #168 - rare

Weapons Trainer

Weapons Trainer

{R}{W} | MV 2,00 | Creature — Human Soldier Ally

Other creatures you control get +1/+0 as long as you control an Equipment.

Premier printing importe : OGW #160 - uncommon

Weapon Surge

Weapon Surge

{R} | MV 1,00 | Instant

Target creature you control gets +1/+0 and gains first strike until end of turn. Overload {1}{R} (You may cast this spell for its overload cost. If you do, change "target" in its text to "each.")

Premier printing importe : DGM #40 - common

Weapons Vendor

Weapons Vendor

{3}{W} | MV 4,00 | Creature — Human Artificer

When this creature enters, draw a card. At the beginning of combat on your turn, if you control an Equipment, you may pay {1}. When you do, attach target Equipment you control to target creature you control.

Premier printing importe : FIN #40 - common

Wear Away

Wear Away

{G}{G} | MV 2,00 | Instant — Arcane

Destroy target artifact or enchantment. Splice onto Arcane {3}{G} (As you cast an Arcane spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card's effects to that spell.)

Premier printing importe : CHK #250 - common

Wear Down

Wear Down

{1}{G} | MV 2,00 | Sorcery

Gift a card (You may promise an opponent a gift as you cast this spell. If you do, they draw a card before its other effects.) Destroy target artifact or enchantment. If the gift was promised, instead destroy two target artifacts and/or enchantments.

Premier printing importe : BLB #203 - uncommon

Wear // Tear

Wear // Tear

{1}{R} // {W} | MV 3,00 | Instant // Instant

Destroy target artifact. Fuse (You may cast one or both halves of this card from your hand.) --- Destroy target enchantment. Fuse (You may cast one or both halves of this card from your hand.)

Premier printing importe : DGM #135 - uncommon

Weary Prisoner // Wrathful Jailbreaker

Weary Prisoner // Wrathful Jailbreaker

{3}{R} // | MV 4,00 | Creature — Human Werewolf // Creature — Werewolf

Defender Daybound (If a player casts no spells during their own turn, it becomes night next turn.) --- This creature attacks each combat if able. Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.)

Premier printing importe : VOW #184 - common

Weaselback Redcap

Weaselback Redcap

{R} | MV 1,00 | Creature — Goblin Knight

{1}{R}: This creature gets +2/+0 until end of turn.

Premier printing importe : ELD #148 - common

Weathered Bodyguards

Weathered Bodyguards

{5}{W} | MV 6,00 | Creature — Human Soldier

As long as this creature is untapped, all combat damage that would be dealt to you by unblocked creatures is dealt to this creature instead. Morph {3}{W} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)

Premier printing importe : TSP #46 - rare

Weathered Runestone

Weathered Runestone

{2} | MV 2,00 | Artifact

Nonland permanent cards in graveyards and libraries can't enter the battlefield. Players can't cast spells from graveyards or libraries.

Premier printing importe : KHM #247 - uncommon

Weathered Wayfarer

Weathered Wayfarer

{W} | MV 1,00 | Creature — Human Nomad Cleric

{W}, {T}: Search your library for a land card, reveal it, put it into your hand, then shuffle. Activate only if an opponent controls more lands than you.

Premier printing importe : 9ED #54 - rare

Weatherlight

Weatherlight

{4} | MV 4,00 | Legendary Artifact — Vehicle

Flying Whenever Weatherlight deals combat damage to a player, look at the top five cards of your library. You may reveal a historic card from among them and put it into your hand. Put the rest on the bottom of your library in a random order. (Artifacts, legendaries, and Sagas are historic.) Crew 3

Premier printing importe : DOM #237 - mythic

Weatherlight Compleated

Weatherlight Compleated

{2} | MV 2,00 | Legendary Artifact — Vehicle

Flying As long as Weatherlight Compleated has four or more phyresis counters on it, it's a Phyrexian creature in addition to its other types. Whenever a creature you control dies, put a phyresis counter on Weatherlight Compleated. Then draw a card if it has seven or more phyresis counters on it. If it doesn't, scry 1.

Premier printing importe : DMU #242 - mythic

Weather Maker

Weather Maker

{3} | MV 3,00 | Artifact

Landfall — Whenever a land you control enters, put a charge counter on this artifact. {T}: Add one mana of any color. {T}, Remove two charge counters from this artifact: Add {C}{C}. {T}, Remove three charge counters from this artifact: It deals 3 damage to any target.

Premier printing importe : TMT #182 - rare

Weatherseed Elf

Weatherseed Elf

{G} | MV 1,00 | Creature — Elf

{T}: Target creature gains forestwalk until end of turn. (It can't be blocked as long as defending player controls a Forest.)

Premier printing importe : ULG #115 - common

Weatherseed Faeries

Weatherseed Faeries

{2}{U} | MV 3,00 | Creature — Faerie

Flying, protection from red

Premier printing importe : ULG #48 - common

Weatherseed Totem

Weatherseed Totem

{3} | MV 3,00 | Artifact

{T}: Add {G}. {2}{G}{G}{G}: This artifact becomes a 5/3 green Treefolk artifact creature with trample until end of turn. When this artifact is put into a graveyard from the battlefield, if it was a creature, return this card to its owner's hand.

Premier printing importe : TSP #268 - uncommon