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A-Acererak the Archlich
{2}{B} | MV 3,00 | Legendary Creature — Zombie Wizard
When Acererak the Archlich enters, if you haven't completed Tomb of Annihilation, return Acererak the Archlich to its owner's hand and venture into the dungeon. Whenever Acererak the Archlich attacks, create a number of 2/2 black Zombie creature tokens equal to the number of opponents you have.
Premier printing importe : AFR #A-87 - mythic
A-Alrund, God of the Cosmos // A-Hakka, Whispering Raven
{3}{U}{U} // {1}{U} | MV 5,00 | Legendary Creature — God // Legendary Creature — Bird
Alrund gets +1/+1 for each card in your hand and each foretold card you own in exile. At the beginning of your end step, choose a card type, then reveal the top three cards of your library. Put all cards of the chosen type revealed this way into your hand and the rest on the bottom of your library in any order. --- Flying Whenever Hakka, Whispering Raven deals combat damage to a player, return it to its owner's hand, then scry 2.
Premier printing importe : KHM #A-40 - mythic
A-Ancestral Katana
{1}{W} | MV 2,00 | Artifact — Equipment
Whenever a Samurai or Warrior you control attacks alone, you may pay {1}. When you do, attach Ancestral Katana to it. Equipped creature gets +2/+2 and has "This creature has first strike as long as it's attacking." Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)
Premier printing importe : NEO #A-1 - common
Aang, at the Crossroads // Aang, Destined Savior
{2}{G}{W}{U} // | MV 5,00 | Legendary Creature — Human Avatar Ally // Legendary Creature — Avatar Ally
Flying When Aang enters, look at the top five cards of your library. You may put a creature card with mana value 4 or less from among them onto the battlefield. Put the rest on the bottom of your library in a random order. When another creature you control leaves the battlefield, transform Aang at the beginning of the next upkeep. --- Flying Land creatures you control have vigilance. At the beginning of combat on your turn, earthbend 2. (Target land you control becomes a 0/0 creature with haste that's still a land. Put two +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.)
Premier printing importe : TLA #203 - rare
Aang's Iceberg
{2}{W} | MV 3,00 | Enchantment
Flash When this enchantment enters, exile up to one other target nonland permanent until this enchantment leaves the battlefield. Waterbend {3}: Sacrifice this enchantment. If you do, scry 2. (While paying a waterbend cost, you can tap your artifacts and creatures to help. Each one pays for {1}.)
Premier printing importe : TLA #336 - rare
Aang's Journey
{2} | MV 2,00 | Sorcery — Lesson
Kicker {2} (You may pay an additional {2} as you cast this spell.) Search your library for a basic land card. If this spell was kicked, instead search your library for a basic land card and a Shrine card. Reveal those cards, put them into your hand, then shuffle. You gain 2 life.
Premier printing importe : TLA #1 - common
Aang, Swift Savior // Aang and La, Ocean's Fury
{1}{W}{U} // | MV 3,00 | Legendary Creature — Human Avatar Ally // Legendary Creature — Avatar Spirit Ally
Flash Flying When Aang enters, airbend up to one other target creature or spell. (Exile it. While it's exiled, its owner may cast it for {2} rather than its mana cost.) Waterbend {8}: Transform Aang. --- Reach, trample Whenever Aang and La attack, put a +1/+1 counter on each tapped creature you control.
Premier printing importe : TLA #204 - rare
Aang, the Last Airbender
{3}{W} | MV 4,00 | Legendary Creature — Human Avatar Ally
Flying When Aang enters, airbend up to one other target nonland permanent. (Exile it. While it's exiled, its owner may cast it for {2} rather than its mana cost.) Whenever you cast a Lesson spell, Aang gains lifelink until end of turn.
Premier printing importe : TLA #4 - uncommon
A-Ardent Dustspeaker
{2}{R} | MV 3,00 | Creature — Minotaur Shaman
Whenever Ardent Dustspeaker attacks, you may put an instant or sorcery card from your graveyard on the bottom of your library. If you do, exile the top two cards of your library. You may play those cards this turn.
Premier printing importe : STX #A-92 - uncommon
Aatchik, Emerald Radian
{3}{B}{B}{G} | MV 6,00 | Legendary Creature — Insect Druid
When Aatchik enters, create a 1/1 green Insect creature token for each artifact and/or creature card in your graveyard. Whenever another Insect you control dies, put a +1/+1 counter on Aatchik. Each opponent loses 1 life.
Premier printing importe : DFT #473 - rare
Abandon Reason
{2}{R} | MV 3,00 | Instant
Up to two target creatures each get +1/+0 and gain first strike until end of turn. (They deal combat damage before creatures without first strike.) Madness {1}{R} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
Premier printing importe : EMN #115 - uncommon
























